![]() ![]() An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. On a successful save, the creature is immune to this effect for 24 hours. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). Second if I throw an AOE like a fireball or something that would not "target" any of the undead so they would still need to save to attack or target me.Īmong the Dead: Additionally, undead have difficulty harming you. All of them except the one I personally am attacking would need to save to attack me correct? So if I am surrounded by undead and I am attacking one of them, and my allies are attacking them. Both of these questions have to do with an undead being immune if you "target it with an attack or harmful spell".įirst there is nothing in here about your allies fighting it or you fighting its allies. A couple things questions about the Among the Dead (text at bottom). You regain all expended dice from your pool when you finish a long rest.I am thinking about playing a multiclassed Undying Warlock in a Strahd campaign. Subtract the dice you use with each touch from that total. ![]() You have a total pool of 15d6 you can expend. With each touch, a creature regains from 1d6 to 5d6 hit points (your choice). As a bonus action, you can touch a creature and heal it. Healing LightĪt 14th level, you gain the ability to channel the Undying Light to heal yourself and other creatures. ![]() Those creatures gain temporary hit points equal to half your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of your rest. These temporary hit points equal your warlock level + your Charisma modifier. Starting at 10th level, you gain temporary hit points whenever you finish a long or short rest. Once you use this feature, you can’t use it again until you finish a long rest. All hostile creatures within 30 feet of you take 10 + your Charisma modifier radiant damage and are blinded until the end of your turn. You immediately stand up (if you so choose), and you regain hit points equal to half your hit point maximum. When you would make a death saving throw, you can instead spring back to your feet with a burst of radiant energy. Starting at 6th level, the radiant energy you channel allows you to overcome grievous injuries. They don't count against your number of cantrips known. Additionally, you know the Light and Sacred Flame cantrips and can cast them at will. As such, they tend to favor those that wish to have a caster that can survive. You have resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. Meaning, the undying warlock is one destined to live by any means necessary. Starting at 1st level, your link to the Positive Plane allows you to serve as a conduit for radiant energy. The following spells are added to the warlock spell list for you. The Undying Light lets you choose from an expanded list of spells when you learn a warlock spell. Putting it down is an unbearable thought. In a dark area, you always carry a lit torch or lantern. You fidget and are irritable when you can’t see the sun. You have an overwhelming hatred of undead creatures. You have a compulsion to enter and illuminate dark areas. You have a nervous compulsion to keep a bright light in even the barest shadow. You are afraid of the dark, and must always have a light source at hand. Source: Unearthed Arcana 10 - Light, Dark, Underdark! Undying Light Flaws ![]()
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